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Sonic windows zone mods
Sonic windows zone mods











sonic windows zone mods

This mostly came about due to me remembering that object rotations in Generations SET Files are also Quaternions, so I could copy and paste their values to get the rotations correct. Initial Usage of SonicGLVLĪt some point, I hit upon the idea of using SonicGLVL (the Sonic Generations Level Editor) to visualise the object placements.

sonic windows zone mods sonic windows zone mods

As a result, objects weren’t rotated correctly due to Quaternion Rotation being a hell I still don’t fully understand, positions were also weird as I would have to check an object in game to even see if it was close to being correct due to the lack of any form of visual editor. While we didn’t have surface tags on it, it was a good enough job to let me experiment more with the stage, which I did by continuing to copy and paste object coordinates from the Shadow port, again, all in plain text XML files. Shortly afterwards, Melpontro offered to convert a collision mesh for me using an old, private LibS06 based tool from around 2014.

sonic windows zone mods

I then decided to place some objects around by manually typing in coordinates based off the object placements I’d previously done for the Shadow port, just to get a feel for how the stage would potentially look in ’06. Unfortunately, the character doesn’t treat that object as ground, so they just float above it, the next solution was to slap down a random prop object (one of the Wave Ocean Parasols) and then use the Purple Gem to fly around, which did work. However, we didn’t have a way to do collision at this point, and I didn’t yet understand how formats wrapped in Sega’s proprietary BINA container worked, so my initial plan was to use the common_stopplayercollision object to kind of fake the collision so I would at least be able to walk around it. As I’d previously done Greenflower Zone Act 1 for Shadow The Hedgehog in February of the same year, I decided to use it as an experiment for importing stage terrain into ‘06 as I already knew the rough process for converting a model to an XNO thanks to me trying to put one of my Sonic Forces Avatars over Sonic. Original Proof of Conceptīack in May of 2019, I started toying around with some old Sonic ‘06 tools, thanks to my interest in modding the game rising following improvements in Xenia which made the game more playable within it. With 1.3 having being out for over seven months(!) at the time of writing, I felt like I should finally get back off my ass and get to work on bringing the write up up to date. A rewrite/translation of this post from my Tumblr, as Tumblr isn’t the best source for a longform write up, and its out of date at this point due to being written around the time of the 1.1 update for Greenflower Zone.













Sonic windows zone mods